Hattrick: Experience Required for a Coach

Posted: April 9, 2011 in Computers, Games, Hattrick
Tags: , , ,

There used to be an online resource for the online Soccer Management game Hattrick to determine how far away your player was from leveling up in experience. This was a very useful resource when looking at converting a player into a coach.

That resource has since disappeared (host no longer active), but I managed to obtain a cached copy from Google and I’ll reproduce it here (with some minor updates).

Experience

Experience is the attribute that improves a players abilities during a match. It is also taken into effect for penalty shootouts and selecting which player should be captain of your team.  However, determining when a player will increase their experience is not easy to figure out.

After some research (by many people), it’s been ascertained that a player requires 28 ‘points’ to increase a level of experience and the player will increase their experience by the following amounts:

Match type Points
Friendly match 0.1
International friendly match 0.2
League match 1
Cup match 2
National team match (World Cup Tournament) 10*
National team match (Friendly) 4*

* In National team matches, all players are awarded the experience increase. The ‘formula’ for National team tournament matches has been tested thoroughly and should be correct.

With the implementation of substitutions and minute based training, the increase of experience a player receives is also minute based (time spend on the pitch). For example, if a player plays 45 minutes in a cup match, he will receive an increase of 1 point.

Estimating a Player’s experience sub level

This method is only possible with players who have been in your team for at least 16 weeks, as it involves checking their coach conversion cost.

To determine a player’s experience sub level, do the following:

  1. In Hattrick, navigate to the Training page.
  2. Select ‘Change Coach’ and then ‘Use existing player’.
  3. Select the player in question and click OK.
  4. The trainer type does not matter for this purpose, so ignore this. Make a note of the cost to convert the player into an inadequate coach (For the process of estimating the sub level, we only look at the cost for an inadequate coach, no matter what the player’s experience level).
  5. Match the cost against the table below to work out the player’s sub level.
Points Inadequate Passable Solid Excellent Formidable Outstanding Brillant Magnificent
0 43800 35200 29400 25200 21900 19500 17400 15900
1 43100 34700 29000 25000 21700 19300 17300 15800
3 42300 34200 28700 24700 21500 19200 17200 15700
5 41600 33700 28400 24500 21300 19000 17100 15600
7 40900 33300 28000 24200 21100 18900 17000 15500
9 40300 32800 27800 24000 21000 18700 16800 15400
11 39600 32400 27500 23700 20800 18600 16700 15300
13 39000 32000 27200 23400 20600 18500 16600 15200
15 38400 31600 26900 23100 20400 18300 16500 15100
17 37800 31200 26600 22900 20300 18100 16400 15000
19 37300 30800 26300 22700 20100 17900 16300 14900
21 36700 30400 26000 22500 20000 17800 16200 14800
23 36200 30100 25700 22300 19800 17700 16100 14700
25 35700 29700 25500 22100 19600 17600 16000 14600
27 35200 29400 25200 21900 19500 17400 15900 14500

Example: If a player’s conversion cost is US$40300 and the player has inadequate experience, the player has between 9.0 and 10.9 experience points (for that level).

The original author of this article did not complete the table for higher experience levels.

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Comments
  1. Michael O'Hare says:

    Hi Cyntech,

    This is a very useful tool.

    Thanks,

    Michael (dustyohare)

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